First and formost, it's no longer a platformer but a pikman control style rts with competitive online multiplayer. Much deliberating caused the change.
So far it's been a lot of learning AS3 which is a lot like Java I have to say. Much more programmer friendly for someone whose programmed in high level languages as much as I have. Really neat stuff. Learning lots and its a lot more fun then anything I've programmed in a long time.
Got quite a bit done. It's still all fairly basic. Mostly testing out things like AI bots, player control, collisions, pathfinding ect.
More details to come. It's all still in a structuring phase.
FatKidWitAJetPak
AS3 lol
narf
yeah i have a habbit of writing AC3 instead of AS3. Dunno why.